How to Bunny Hop
Bunny hopping (bhop for short) is the art of chaining jumps and steering in the air to go faster than you could ever run. This guide explains how it works in Daily Bhop and gives you a simple plan to go from your first hop to a smooth, fast run.
What is bunny hopping?
In Daily Bhop you run at a top speed of 250 units per second on the ground. That is the speed of a player holding W and doing nothing else. Bunny hopping lets you go far beyond that: good players cruise at 600 to 1000 units per second, and the best reach 1500 or more.
The trick has two parts. First, you never stay on the ground: ground friction eats your speed, so you jump again the moment you land. Second, while you are in the air you strafe: you hold A or D and turn the mouse smoothly in the same direction. Every tick that you do this correctly, the game adds a little speed. Over a long chain of hops those little gains add up to a lot.
Why does strafing make you faster?
The movement in Daily Bhop follows the classic rules of arena shooters. In the air, the game only limits how fast you can move in the direction you are pressing, not how fast you move overall. If you press a key that points almost sideways to your current motion, your speed along that key is tiny, so the game happily adds more. Turn the mouse a little so the key keeps pointing just off your path, and you keep collecting speed every tick.
That is why the mouse matters more than the keyboard. Holding D alone curves you around and gains a bit; holding D while turning right at the right rate gains a lot. Turning too fast wastes the gain, turning too slowly gains almost nothing. The sweet spot is a smooth, steady turn that gets slightly faster as your speed grows.
Jump timing: let the game help you
On a computer you can simply hold Space. Daily Bhop then jumps again on the exact tick you touch the ground, so you never lose speed to friction. A hop that leaves the ground on the same tick it landed counts as a perfect hop, and the counter under your speedometer shows your current streak. If you prefer tapping, the game remembers a jump pressed a fraction of a second before landing, and still lets you jump for a moment after running off an edge.
On phones and tablets, hold the jump button. With Mobile bhop assist turned on in the settings, the game also handles the strafe for you: you just look where you want to go.
Your first hops, step by step
- Build a little speed. Hold W and run forward until you reach full running speed.
- Start hopping. Hold Space. You will start to bounce along at about the same speed.
- Let go of W. This is the step everyone forgets. Holding W in the air points your key straight ahead, and the game will not add speed in a direction you are already moving fast in. In the air, W only gets in the way.
- Strafe right. While in the air, hold D and slowly move the mouse to the right. You will curve to the right and the speed number will tick up.
- Switch sides. On the next hop, hold A and move the mouse left. Alternating left and right keeps you going roughly straight while you gain speed on every hop.
- Keep it smooth. Jerky mouse movement loses speed. Aim for one smooth swipe per hop, matching the key you hold.
Common mistakes
- Holding W while hopping. Release it as soon as you leave the ground.
- Mouse and key do not match. Holding D while turning left slows you down. Right key, right turn.
- Turning too hard. A big flick feels fast but throws away speed. Smaller, smoother turns gain more.
- Mouse sensitivity too high or too low. You want to be able to make a smooth half turn in one comfortable swipe. Adjust Sensitivity in the settings until that feels natural.
- Looking at your feet. Look ahead at the next platform. Your hands follow your eyes.
Reading the speedometer
The number at the bottom of the screen is your horizontal speed in units per second. It changes colour as you speed up, a small +N pops up whenever a hop gains you speed, and the game announces milestones at 500, 750, 1000, 1250, 1500 and 2000. Strafing alone can take you up to 2400. Jump pads can launch you even faster than that, and the speed they give you is kept for as long as you can hold on to it.
From hopping to racing
Once you can keep a chain of hops going, every map becomes a different puzzle. Tracks are made of sections such as gaps, narrow ledges, stairs, jump pads and moving gates, and each one rewards a slightly different technique. When you are ready, read the Advanced Tips for those sections, or browse the Maps & Themes page to see what each kind of track looks like.