PLAY

Updates

Daily Bhop is updated often. Here is everything that changed, newest first. Ideas or bug reports are always welcome at [email protected].

Guides and help pages

  • New How to Bunny Hop guide for complete beginners.
  • New Advanced Tips page covering jump pads, air control, stair skips, gates and hidden routes.
  • New Maps & Themes page with screenshots of all six themes and a list of every track section.
  • New FAQ and this Updates page.
  • Links to all guides from the main menu.

Daily bonus and a new finish card

  • Daily bonus: your first five finished runs each day pay double coins, runs six to ten pay 50 percent extra.
  • The daily missions panel shows how many bonus runs you have left today.
  • The finish card now reveals each coin reward one line at a time while the total counts up, with a coin sound for each line.
  • The finish card stays on screen longer, so you can actually read it.
  • Coin rewards for runs and missions were rebalanced around the new daily bonus.

Map themes, new sections and better settings

  • Six map themes: Neon City, Wind Canyon, Ice Land, Volcano, Space Station and Jungle Temple. Each has its own sky, colours, scenery and floating particles, and favours different track sections.
  • New air control section: fly between pad islands set off to alternating sides and steer each landing.
  • Hidden routes: every map now hides at least one secret line of small platforms, marked by a ring.
  • New moving gates and a fast lane beside every slalom.
  • Stairs get a side skip pad so fast bunny hoppers can fly over them instead of losing all their speed on the steps.
  • The edges of jump pads and boost strips no longer stop you dead.
  • Jump pads can now carry you past the strafing speed limit, and you keep that speed.
  • Settings: a clearer settings button, switches for speed lines, camera tilt and wind sound, separate effects and wind volume, a performance mode and a reset to defaults button.
  • Runs started just before your account finished signing in are now saved correctly.

Visual polish

  • The Karambit was rebuilt on the classic karambit outline and now sits properly in your hand.
  • The floor of the abyss now fades smoothly into the sky instead of ending at a hard edge, with much lighter fog.
  • The finish card stays up until your next run starts.

Accounts, parties, missions and ranks

  • Optional accounts: sign in with Google or email to keep your coins, skins and rank on every device.
  • Bhop Points and seven ranks, from Rookie to Master, plus a weekly leaderboard.
  • Play with friends: share a party link to race in the same lobby, and earn up to double coins together.
  • Daily missions and a seven day login streak.
  • A redesigned menu and finish card with your speed, perfect hops and best combo.
  • Eighteen new knife skins across every rarity, and every knife skin now also comes as gloves.
  • Multiplayer now runs through the game server for smoother, fairer races.

Daily Bhop is born

  • The game gets its name: Daily Bhop.
  • New Karambit and Bayonet knives and a knife picker in the menu.
  • A two minute training course that teaches bunny hopping step by step.
  • Gloves and finish celebrations in the shop.
  • A filter that keeps offensive player names out of the game.

Mobile and skins

  • Touch controls for phones and tablets, including turning the camera with the same finger that holds jump.
  • Mobile bhop assist: automatic strafing and hop timing while you hold jump.
  • Knife skins and the skin shop.

First playable version

  • A 3D bunny hop parkour game that runs in the browser, with movement modelled on classic arena shooters.
  • Long procedurally generated tracks with checkpoints, a shared rotation and live races.
  • The Butterfly knife, a race progress bar and a live leaderboard.
  • Ghost runners that replay your best run.