Updates
Daily Bhop is updated often. Here is everything that changed, newest first. Ideas or bug reports are always welcome at [email protected].
Guides and help pages
- New How to Bunny Hop guide for complete beginners.
- New Advanced Tips page covering jump pads, air control, stair skips, gates and hidden routes.
- New Maps & Themes page with screenshots of all six themes and a list of every track section.
- New FAQ and this Updates page.
- Links to all guides from the main menu.
Daily bonus and a new finish card
- Daily bonus: your first five finished runs each day pay double coins, runs six to ten pay 50 percent extra.
- The daily missions panel shows how many bonus runs you have left today.
- The finish card now reveals each coin reward one line at a time while the total counts up, with a coin sound for each line.
- The finish card stays on screen longer, so you can actually read it.
- Coin rewards for runs and missions were rebalanced around the new daily bonus.
Map themes, new sections and better settings
- Six map themes: Neon City, Wind Canyon, Ice Land, Volcano, Space Station and Jungle Temple. Each has its own sky, colours, scenery and floating particles, and favours different track sections.
- New air control section: fly between pad islands set off to alternating sides and steer each landing.
- Hidden routes: every map now hides at least one secret line of small platforms, marked by a ring.
- New moving gates and a fast lane beside every slalom.
- Stairs get a side skip pad so fast bunny hoppers can fly over them instead of losing all their speed on the steps.
- The edges of jump pads and boost strips no longer stop you dead.
- Jump pads can now carry you past the strafing speed limit, and you keep that speed.
- Settings: a clearer settings button, switches for speed lines, camera tilt and wind sound, separate effects and wind volume, a performance mode and a reset to defaults button.
- Runs started just before your account finished signing in are now saved correctly.
Visual polish
- The Karambit was rebuilt on the classic karambit outline and now sits properly in your hand.
- The floor of the abyss now fades smoothly into the sky instead of ending at a hard edge, with much lighter fog.
- The finish card stays up until your next run starts.
Accounts, parties, missions and ranks
- Optional accounts: sign in with Google or email to keep your coins, skins and rank on every device.
- Bhop Points and seven ranks, from Rookie to Master, plus a weekly leaderboard.
- Play with friends: share a party link to race in the same lobby, and earn up to double coins together.
- Daily missions and a seven day login streak.
- A redesigned menu and finish card with your speed, perfect hops and best combo.
- Eighteen new knife skins across every rarity, and every knife skin now also comes as gloves.
- Multiplayer now runs through the game server for smoother, fairer races.
Daily Bhop is born
- The game gets its name: Daily Bhop.
- New Karambit and Bayonet knives and a knife picker in the menu.
- A two minute training course that teaches bunny hopping step by step.
- Gloves and finish celebrations in the shop.
- A filter that keeps offensive player names out of the game.
Mobile and skins
- Touch controls for phones and tablets, including turning the camera with the same finger that holds jump.
- Mobile bhop assist: automatic strafing and hop timing while you hold jump.
- Knife skins and the skin shop.
First playable version
- A 3D bunny hop parkour game that runs in the browser, with movement modelled on classic arena shooters.
- Long procedurally generated tracks with checkpoints, a shared rotation and live races.
- The Butterfly knife, a race progress bar and a live leaderboard.
- Ghost runners that replay your best run.