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Maps & Themes

There is no fixed map list in Daily Bhop. Every 15 minutes a brand new track is generated, and every player in the world gets the same one. Here is how those tracks are put together and what each theme brings.

A new track every 15 minutes

Each track is built from a number (a seed) that comes from the current time, so everyone who plays at the same moment races on exactly the same course, with no download and no waiting. A map stays up for 15 minutes. When more than half of the players in your lobby have crossed the finish line, the rotation speeds up and the next map arrives one minute later.

Every map has a name made from its theme (for example Frozen Drift or Molten Causeway), a difficulty, ten checkpoints and three medal times. The time limit shown at the top of the menu tells you how long the current map has left.

Difficulty

LevelWhat to expect
EasyNo moving platforms, spirals or chained pads, wider bridges and fewer shortcuts. A good level for learning to keep a hop chain going.
MediumMoving platforms, spirals and chained pads join the mix, with more gates, forks and air control. Most of the fast lines start to matter here.
HardEvery section type, the narrowest bridges, the most shortcuts and rings, and two hidden routes per map. Rewards clean, fast hopping.

The six themes

Every map gets one of six themes. A theme changes the sky, the colours of the platforms, the scenery in the distance and the particles floating in the air. It also changes which sections appear more often, so each theme plays a little differently.

Neon City

A Neon City track in Daily Bhop: purple platforms under a violet night sky
Neon City: purple platforms, pink neon edges and tall towers under a violet night sky.

A synthwave night with glowing pink edges and drifting cyan motes. Neon City favours wall corridors, moving gates, slaloms and hop chains: tight, rhythmic sections where clean strafing matters more than big jumps.

Wind Canyon

A Wind Canyon track in Daily Bhop: orange rock platforms under a sunset sky
Wind Canyon: sunset sky, red rock mesas and blowing dust.

Red rock and a low sun, with dust in the wind. This is the theme of flight: jump pads, chained pads, air control islands, skip gaps and drops show up far more often. Expect to spend a lot of time in the air.

Ice Land

An Ice Land track in Daily Bhop: pale blue platforms and falling snow
Ice Land: pale blue platforms, crystal spires and falling snow.

Bright and cold, with snow falling around you. Ice Land leans on narrow bridges, thin ledges, slaloms and zigzags. Precision beats raw speed here.

Volcano

A Volcano track in Daily Bhop: dark platforms under a red sky with glowing embers
Volcano: dark rock, a burning red sky and rising embers.

A burning sky with embers floating up from below. Volcano maps climb and fall a lot: stairs, drops, moving gates and moving platforms are common, so the stair skip pads and gate swings from the Advanced Tips pay off.

Space Station

A Space Station track in Daily Bhop: grey platforms against a starry black sky
Space Station: steel platforms floating among the stars.

Steel platforms against a black, starry sky. Space Station mixes chained jump pads, spiral descents, moving platforms and air control islands. It is the best theme for chasing a new top speed.

Jungle Temple

A Jungle Temple track in Daily Bhop: mossy green platforms with fireflies
Jungle Temple: mossy stone, golden pads and fireflies.

Mossy stone, golden pads and fireflies. Jungle Temple is built for explorers: forks, strafe curves and skip gaps are common, and every temple map hides one extra hidden route.

Track sections

A track is a chain of sections joined by platforms. Each section is designed so that a slow player can get through it safely while a fast bunny hopper can clear it in one flow without losing speed.

SectionWhat it is
Hop chainA straight run of platforms with even gaps. Pure rhythm.
Strafe curvePlatforms that bend around a corner, so you have to turn while hopping.
ZigzagIslands that alternate left and right, one strafe direction per hop.
Narrow ledgeA long, thin strip. Stay centred.
BridgeA snaking single lane path of small tiles.
SlalomWeave between poles, or take the fast lane along the side.
StairsRising steps, with a side pad that flies fast players over them.
DropA big step down to a lower level.
SpiralOne full descending turn around a centre beside the route.
Jump padA pad that launches you across a wide gap.
Chained padsA pad that throws you onto a floating pad that throws you again.
Air controlPad islands set off to alternating sides. Steer in flight to land each one.
Boost runA speed strip followed by a gap that needs the speed.
Skip gapA detour that fast players can jump straight across.
ForkA safe long way and a risky short line of small platforms.
CorridorA straight hop run between walls.
Moving platformsPlatforms that slide side to side or lift up and down.
Moving gatesWalls that rise and sink between steps. Wait, or swing around them.

On top of those sections, every map hides one or more hidden routes: a line of small platforms that cuts across between two close parts of the track. Look for a ring floating over an unexpected gap.

Medals and records

Each map has gold, silver and bronze times, shown in the leaderboard panel. Medals earn extra coins and Bhop Points (the points that set your rank, from Rookie up to Master). Your best time on each map is saved as a ghost you can race on later attempts while the map is still live.